Ryan Anderson has been in the video game industry for 7 years. He has released games for the PC, Nintendo Gameboy Advance, Nintendo DS, Nintendo Wii, Playstation 2, Xbox, Playstation 3, and Xbox 360. He has been responsible for many aspects of game code: collision systems, rendering, optimizations, and animation systems among them. He currently works for Rainbow Studios as a Senior Technology Engineer, otherwise known as “Engine Programmer”. He has a B.S. from the University of Utah in Computer Science, and is currently taking classes for an M.S.E. in Software Engineering at ASU.
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