Un Robot que Juega a las Damas: Un proyecto Didáctico (Checkers Playing Robot: A Didactic Project)

nourdine aliane (nourdine.aliane@uem.es), Sergio Bemposta (sergio.bemposta@uem.es)

universidad europea de madrid
This paper appears in: Revista IEEE América Latina

Publication Date: Sept. 2011
Volume: 9,   Issue: 5 
ISSN: 1548-0992

This paper presents a checkers playing robot, developed as a project within an educational framework by a group of students. The checkers playing robot is a multidisciplinary project that integrates technologies such as robots programming, computer vision, and artificial intelligence. In fact, the project is developed around three modules: namely a computer vision system, a checkers game software engine, and robotic manipulator programming. The result is a robot capable of autonomously playing checkers game against a human player. Firstly, the paper focuses on the technical aspects, and then some pedagogical issues are discussed.

Index Terms:
robotics, computer vision, artificial intelligence, education   

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