Inclusão de Slides Didáticos nos Jogos: Análise da Eficiência, Eficácia e Satisfação
(Inclusion of Teaching Slides in Games: Analysis of the Efficiency, Effectiveness and Satisfaction)
Fernando Henrique Yoshiaki Nakagawa (email@example.com)1, Alan Salvany Felinto (firstname.lastname@example.org)2, Marcel Toshio Omori (email@example.com)2
1Flockin Desenvolvimento de Software2Universidade Estadual de Londrina
This paper appears in: Revista IEEE América Latina
Publication Date: Dec. 2013
Volume: 11, Issue: 6
In this paper studies have been conducted to evaluate the efficiency, effectiveness and satisfaction of the inclusion of didactics slideshows in games. To quantify the impact of this learning method, we developed a slideshow, a game containing the same slides of slideshow and an evaluation questionnaire to assess and compare the two means of teaching. The methodology of analysis was based on usability engineering and ISO 9241-11. The application of this study was done in a vocational school and a graduating class. The data quantified that include slideshow in games increase the efficiency and satisfaction but does not alter the effectiveness in relation to the slideshow.
Educational Games, Game Design, Learning, Education, Usability,
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