Personalización de Videojuegos Serios para el Autocuidado en el Envejecimiento (Personalization of Serious Video Games for Self Care in Aging)

Mario Andres Bruno (mbruno@upla.cl)1, Roberto G Aldunate (aldunate@illinois.edu)2, Jaime Melendez (jaimemelendezster@gmail.com)3


1Universidad de Playa Ancha
2University of Illinois at Urbana-Champaign, Illinois
3Oficina Comunal del Adulto Mayor (OCAM), Valparaíso

This paper appears in: Revista IEEE América Latina

Publication Date: May 2014
Volume: 12,   Issue: 3 
ISSN: 1548-0992


Abstract:
Designing and evaluating serious video games to improve cognitive performance plays a key role in promoting acceptance and usability of the elderly, while it aims to attenuate the cognitive deterioration during aging on the long run. To this end, this article presents a videogame prototype that is based on personalization to support self-care in aging. The videogame incorporates strategies to encourage the elderly with a more meaningful and well-defined purpose that has been evaluated by the elderly. The results indicates that, in spite of needing further levels adjustment and stronger rewarding, the videogame prototype is likely to facilitate and support elderly behavior for social participation. Conclusions also identify and raise challenging issues for cognitive stimulation.

Index Terms:
serious video games, aging, self care, cognitive performance   


Documents that cite this document
This function is not implemented yet.


[PDF Full-Text (383)]