Interfaces de Usuario Tangibles para Digitalizar Entornos Lúdicos Reales
(Tangible User Interfaces to Digitalize Real Environments)
Elena de la Guia (email@example.com)1, Maria Dolores Lozano (firstname.lastname@example.org)1, Victor M.R. Penichet (victor.Penichet@uclm.es)1
1University of Castilla-la Mancha
This paper appears in: Revista IEEE América Latina
Publication Date: Dec. 2015
Volume: 13, Issue: 12
There are essential activities focused on learning. Its main objective is to stimulate cognitive abilities such as memory, reading, arithmetic, etc. However, performing these tasks is not always appealing to children. It is necessary to add a fun factor that motivates and encourages them to carry them out. In this paper we propose a playful system that mixes real and digital factors for children to easily and intuitively carry out tasks of cognitive stimulation and learning. The system uses distributed and tangible user interfaces. The users are responsible for creating and designing objects to interact with the system. The application runs on any mobile device and to interact with the system. The user must bring one of the objects created above. We have conducted a preliminary assessment to check the motivation generated for users to search and create their own interfaces, in addition the users' reaction regarding to the new form of interaction (tactile and tangible).
Tangible Interaction,NFC Technology, Distributed User Interfaces, Motivation
Documents that cite this
This function is not implemented yet.
[PDF Full-Text (344)]