Octopus: Um modelo de gamification para auxiliar no tratamento ubíquo de doencas crônicas (Octopus: A gamification model to aid in ubiquitous care of chronic diseases)

Cassius Ariovaldo Paim (cassiuspaim@acad.ftec.com.br)1, Jorge Luis Victória Barbosa (jbarbosa@unisinos.br)2

1Faculdade de Tecnologia (FTEC)
2Universidade do Vale do Rio dos Sinos (UNISINOS)

This paper appears in: Revista IEEE América Latina

Publication Date: April 2016
Volume: 14,   Issue: 4 
ISSN: 1548-0992

This article presents Octopus, a gamification model for assistance in ubiquitous care of chronic diseases. Octopus was projected to be generic, namely, to support any kind of disesase. Moreover, the model uses context awareness and the history of contexts visited by users (trails). This article describes the model architecture and its prototype. The prototype was tested in a simulated u-health scenario to evaluate its functionality and its potential to real applications. The results were encouraging and show potential for implementing Octopus in real-life situations.

Index Terms:
Ubiquitous Computing, Chronic Disease Management, U-health, Gamification, Context Sensitive, Trails   

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