Modelo de Verificación y Validación para la Producción de Videojuegos Serios Cortos (Verification and Validation Model for Short Serious Game Production)

Arturo Barajas Saavedra (abarajas@correo.uaa.mx)1, Francisco Javier Alvarez Rodriguez (fjalvar@correo.uaa.mx)1, Jaime Muñoz Arteaga (jmunoz@correo.uaa.mx)1, Rene Santaolaya Salgado (rene@cenidet.edu.mx)2, Cesar Alberto Collazos Ordoñez (ccollazo@unicauca.edu.co)3, Julio Ariel Hurtado Alegria (julioarielhurtado@gmail.com)3


1Universidad Autonoma de Aguascalientes
2Centro Nacional de Investigación y Desarrollo Tecnologico
3Universidad del Cauca

This paper appears in: Revista IEEE América Latina

Publication Date: April 2016
Volume: 14,   Issue: 4 
ISSN: 1548-0992


Abstract:
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among user through the implementation of a phenomena based learning. The correct implementation is extremely important to ensure a high level of adoption of the competencies by the users of the games. The focus on this research is oriented to achieve the correct implementation of requirements through in the production of short serious games. Then, this article presents a model based upon requirements traceability and inspections to verify and validate the correct implementation of requirements and the successful production of quality short serious games.

Index Terms:
short serious games,education technology,software engineering,verification,validation   


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