Hacia una metodología para la concepción de juegos serios para niños con discapacidad auditiva
(Toward a methodology for serious games design for children with auditory impairments)
Sandra Cano (firstname.lastname@example.org)2, Jaime Muñoz Arteaga (email@example.com)1, César A Collazos (firstname.lastname@example.org.)2, Carina S. Gonzalez (email@example.com)3, Sergio Zapata (firstname.lastname@example.org)4
1Universidad Autónoma de Aguascalientes, México2Universidad del Cauca, Colombia3Universidad de la Laguna, Tenerife- España4Universidad de San Juan, Argentina
This paper appears in: Revista IEEE América Latina
Publication Date: May 2016
Volume: 14, Issue: 5
The design of a serious game depends on number of factors, including collaboration between different actors, context of use, user profile, and game mechanics. This article presents a methodology for the design of serious games for children with hearing impairments, using a Human Interaction Computer (HCI) approach. The proposed methodology has been applied in a study case for children with hearing impairments in the USAER program in Aguascalientes, Mexico, where the experience of children using the ABC- Spanish game in literacy learning is evaluated. The results obtained on evaluating user experience help o identify aspects in the game mechanics, such as the most appropriate device, continuous feedback, challenges, scoring system, and learning levels. Based on an analysis of requirements, user needs are identified in an educational context incorporating a learning style called Fitzgerald Keys. A heuristics set forms a validation model that allows the level of accomplishment of pedagogical objectives of the prototype game to be assessed. The results are positive. The questionnaire responses produced a high score of 80% indicating success in identifying features to be improved and integrated in the methodology.
Development Methodology, Serious Games, Hearing Impairment, Literacy, Pedagogical Objectives, Human Computer Interaction
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